Getting started with font design

This is not a guide or any sort of structures educational resource. But a collection of links that you can reference to get started on drawing fonts. Designing a quality typeface and making a fonts take time, effort and expertise in;

  1. Context: Understanding the script and the language and their typographic conventions and context

  2. Drawing: Understanding the drawing techniques and developing skills

  3. Technology: Understanding technology related to production and usage
    of digital fonts. An understanding of pre-digital era type makingand typesetting technologies helps a lot.

However making a working font file is easy with modern font editor software.

This document presents some online resources related to 2 and 3.

On typography

Type vs Lettering

Lettering, calligraphy and typography

What’s The Difference Between A Font And A Typeface?

Drawing bezier curves

The bezier curve tools and vector editing tools like Inkscape or Adobe Illustrator are not fit for the job of drawing Fonts, which have many different characters. Font editors are software programmes specifically designed and developed for drawing fonts and producing font files. It is strongly recommended to stick to font editor program in drawing. This section has some links on best practices in drawing.

type basics 100% practical

Bezier Curves and Type Design: A Tutorial by Fábio Duarte Martins

So What’s the Big Deal with Horizontal & Vertical Bezier Handles Anyway?

Hand Lettering: How to Vector Your Letterforms by Scott Biersack

The BĂ©zier Game by Marc MacKay

Hand Lettering: How to Vector Your Letterforms

More tutorials

On Making fonts

Design with Fontforge

Tutorial by Thomas Jokin

Font editor software



A Primer on BĂ©zier Curves